You're just a tiny ant in the bowls of a giant Leviathan. The Sci-Fi horror of Dead Space's cursed ship is one coated in metal clanks, loud engine droning and the echoing of Isaac Clarke's heavy boots. One long corridor leading to another, giant engine rooms and cluttered quarters are not just shining in evocative lighting, but sing in sounds as impressive as they are frightening. It's heavy metal design, literally and figuratively. Thanks to the big budget presentation, exploring the insides of this unfathomably ginormous Leviathan of a ship is as disorienting and oppressing as ever. Always iconic and the actual star of the game, now this "planet cracker" feels more fully realized than ever. What shines in especially brighter lights now is the USG Ishimura, the haunted ship Dead Space is set on. I would want to live in it, were it not so spooky. The atmosphere in this game is second to none. It's so terrifying and intense, significantly more so than even the original. You won't see shit for most of the time, except for the tiny circle of light shining your way when aiming a weapon. Oh, and when I say darkness, I mean darkness. The Ishimura is more beautiful and horrifying than ever before. Sharp cuts of dynamic lighting slicing through the overbearing and omnipresent darkness, thick fog and steam cloaking the dark corridors. And my God, is the remake a gorgeous game. While the OG game's aesthetics and vibes still hold up wonderfully, video game technology has obviously come a long way in the last 15 years. The glow-up is crazy and most evident in the graphical quality. Tons of smaller changes to level and character design, game feel and pace make this an entirely different beast from Dead Space in 2008. However, the devil is in the details here. The game is a very faithful recreation of the original.
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